I've worked for the past few years consulting, designing and developing Ar and Vr experiences. Much of this for the 'industrial & manufacturing' sector.
More recently I am developing experiences of advertising, brand and marketing clients. Many of these are focussed upon location specific work; Ar experiences that can be viewed and experienced at a specific geographical location.
The video's below are captured directly from the Ar/Vr. More will appear soon subject to NDAs. If there's anything you'd be interested in discussing, please send me an email below and let's connect.
Fulwell Sound Mirror.
A detailed laser scan of the WW1 sound mirror at Fulwell, Sunderland. This scan at the heritage site, was used as part of a cultural promotion campaign. I also calculated the acoustic properties of the mirror to see how it would have been used to detect enemy warships off the North East coast.
AR Ducks
An augmented reality app I created for tablet devices, during the early weeks of the pandemic in 2020.
The aim was to help young children understand what 2 metres 'looks like' and why it was important to keep that distance. ONce the user comes within 2 metres the ducks animated and become agitated.
AR Hololens Training Experience
A video captured directly from a Microsoft Hololens headset.
An AR training experience I authored with interactive, touch and voice control of CAD, animation sequences, PDF's, text and video content.